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Hence I can understand how the game’s finale may have agitated some audiences.Īside from the potentially inflammatory ending, Tormentum: Dark Sorrow is a pure joy to play. I tend to steer clear of this sort of thing in interactive media, as I don’t feel it is the appropriate medium to air such views. I obviously cannot give away much, suffice to say that complaints abound regarding the message Tormentum delivers in its final moments, which could be described as part lecture, part let-down. It’s also the only real weakness to be found in the game. Speaking of endings, Tormentum’s final scene is controversial, to say the least. Bear in mind though that these choices will have a huge bearing on the game’s conclusion, so be warned. These crossroads moments do not affect any associated puzzles, which are solved in the same way no matter which option you choose. There’s some fork-in-the-road choices to be made that provide replay value for players who want to experience every possible narrative route. I do however appreciate that more seasoned fans of the genre may want something more exacting. I actually appreciated the accommodating degree of difficulty, as it allowed me to surge through the story without feeling overly impeded. Those looking for a serious challenge may feel disappointed, but I personally was glad the various enigmas weren’t so hard I was uprooting follicles off my scalp. The puzzles aren’t overly taxing, something that may garner mixed reactions from different walks of players.
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From brooding dungeons to wasteland battlefields, the audio is professional wrought and sets the game’s various scenes perfectly. I’m pleased to report that both are just as impressive as the artwork. With such gorgeous visuals, one could be forgiven for overlooking the game’s music and ambient audio. It’s no exaggeration to say that every new area you visit is a potential screenshot to show off on social gaming networks, featuring a lavishly detailed and beautifully morbid style reminiscent of H.R. I’ve intentionally limited the amount of screengrabs in this review, including only those from very early on in the game, to avoid spoiling all the beautiful visuals for new players. The 2d art in this game is unequivocally masterful.

It is as much a pictorial tour de force as it is a point and click adventure, serving as an impressive portfolio for the game’s character and background illustrator, Piotr Ruszkowski. The game comes packaged with stunning artwork that was inspired by famous gothic illustrator Zdzislaw Beksinski. Tormentum: Dark Sorrow, developed by little-known OhNoo Studio, is a modern-day homage to such legendary titles with a surrealist twist.
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If you can’t remember the genre, think venerable Lucasfilm/LucasArts classics such as Full Throttle, Sam and Max Hit the Road and of course The Secret of Monkey Island. Their key ingredients were beautiful yet mostly static 2d art, witty dialogue and puzzles that ranged from the logical to the fiendishly perplexing.
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Ye olde “point and click” adventures were hugely popular throughout the nineties, appearing mostly on computer platforms such as DOS, Windows and the Commodore Amiga.
